The game begins with the Austrians holding the heights around the village of Aderklaa and the French receiving direct orders from the Emperor to take it.
We played this scenario several times. My first attempt was a full scale frontal assault on the village proper which ground to a halt eventually after my troops were exhausted.
The second attempt, I made a pinning attack on the left and tried to take the heights from the right flank. I still didn't have enough reserves to pull this off. Interestingly the small woods in the left center of the heights was the scene of the bloodiest fighting in every scenario.
Mark finally took the French and did a real Patton esque flanking movement with all the cavalry at his disposal and was able to penetrate the Austrian perimeter on the heights.
All in all the rules really had the feel of a Napoleonic battle. Nothing broke quickly but got ground down and any assault needed fed with fresh troops to succeed. The use of combined arms was key. Artillery needs to be engaged at the front to soften up areas for assaults. We decided to use unit identification tags that included all you needed for calculating combat results. This made the game really move quickly.
Added a Guinness to give you an idea of scale.
Stay tuned for more as the French and Austrians continue their struggle. Lots more stuff on the painting table.
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